Phillip Zoghbi

Branded games and interactive experiences that bring people in and keep them there.

Custom promo games, interactive installations, and kiosk experiences for hospitality, food, and entertainment brands. Built by the developer behind games for Valamar, BBT, and Jana.

Delivered 9 interactive apps for hospitality, food, and entertainment brands.

ValamarBBTJana
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What I build

Branded promo games

Custom games built around a brand or product — the kind that pull customers in and keep them coming back. Like the arcade game I built for BBT that drew restaurant customers consistently for months.

Interactive installations & kiosks

Touch and motion experiences for venues, events, and in-store. Built to run reliably on custom hardware, all day, unattended.

Kids & family experiences

Games and interactive content that keep families engaged and on-site longer. Built for resorts, attractions, and family venues.

AR brand activations

Scannable, gamified AR tied to a product or campaign. Like the water-bottle AR promo that reached thousands of users in its first months.

Every build includes the backend it needs — logins, scoring, data, APIs — and deploys across desktop, mobile, kiosks, or dedicated hardware.

How it works

Scope

You describe the app. I define the scope, platform, and constraints.If unclear → paid scoping. No surprises.

Price

Fixed price or milestone-based, after we agree on scope and outcome.

Build

Unity app + backend if needed.Weekly progress. Early playable version.

Delivery

Deployed to device/platform.Handover + optional support.

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Branded Arcade Game — BBT
Branded Arcade Game — BBT
Engaged thousands of restaurant customers over three months on custom hardware.

Kids' Experience — Valamar
Kids' Experience — Valamar
Entertained resort guests and increased family engagement.

Project completed as part of Brojka team.

AR Bottle Activation — Jana
AR Bottle Activation — Jana
Scannable AR experience on water bottles engaged thousands of users in six months.

Project completed as part of Brojka team.

Why it works

  • One codebase for desktop, mobile, kiosks, and custom hardware
  • Handles complex, real-time, touch-driven interaction
  • Built to run reliably in public, all day, unattended
  • Connects to whatever backend or data you already use
"The game elevated the installation and attracted new customers consistently over a three-month period."
— Hassan Amer, Swish
Tell me about your project